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LeCotteGame XNA Engine v0.10b

Rating:        Based on 1 rating
Reviewed:  1 review
Downloads: 250
Released: Feb 20, 2008
Updated: Feb 20, 2008 by DeathFry
Dev status: -not yet defined by owner-

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Source Code LeCotteGame XNA Engine v0.10b
source code, 5757K, uploaded Feb 20, 2008 - 250 downloads

Release Notes

Some small interim changes between v0.10 and v0.11

  • Eliminated two debugging files that were being created to print out LeChaseCamera and LeShip's world coordinates. I used that previously to eliminated a pre-v0.10 bug I had, but had forgotten to take out the file writting routines. You might have noticed two txt files: Hola.txt and Cam.txt. They grew without limit, taking out hard drive space. They're no longer being created as that particular bug has been fixed.
  • Partial the use of a TerrainMap.
    • Changes to LeCotteTerran.fx:
      • There's a new parameter called xTextureMap, which receives a texture that holds texture mapping... WHUT! Hahaha.
      • Texture mapping in Multitextured technique uses xTextureMap's RGB channels as weight for texture mapping.
      • Warning As I said, it's partially implemented. Right now both the HeightMap and TerrainMap have to be 256 x 256 in size. Will fix that by v0.11
    • Changes to LeTerrain.cs:
      • SetUpMultiTexturedTerrainVertices() still exists, though it probably should be called SetUpTerrainNormals() as it only sets vertex normals.
      • Could still be used in the future to implement a custom texture mapping weight method in case someone doesn't want to use a TextureMap.

It also seems like using a TextureMap incurs on a hefty performance hit.

Reviews for this release

Awesome. Thank you for sharing that information
by OceansidePlumbing on Oct 9, 2014 at 1:43 AM