Water Component

The water components seems to be coming okay. As I said, I had already done it before, so I'm only tweaking it a little bit.   Ran into some problems when using the Chase Camera because of the roll...

Id #3821 | Release: LeCotteGame XNA Engine v0.10b | Updated: Feb 2, 2013 at 12:54 AM by DeathFry | Created: Feb 27, 2008 at 1:07 AM by DeathFry

Quaternion Camera

Well, as I was trying to get the water up and running, it began showing some issues when I used the Chased Camera. Turns out the camera's rolling messes up the reflection for some reason.   So, I s...

Id #3820 | Release: LeCotteGame XNA Engine v0.10b | Updated: Feb 2, 2013 at 12:54 AM by DeathFry | Created: Feb 27, 2008 at 1:01 AM by DeathFry

Performance hit with texture map > 128x128

There seems to be a hefty performance hit while using a TextureMap to do the multi-texturing. I don't know for sure if it's related to the texture's size or if the extra shader calculations have an...

Id #3747 | Release: LeCotteGame XNA Engine v0.10b | Updated: Feb 2, 2013 at 12:54 AM by DeathFry | Created: Feb 20, 2008 at 11:24 PM by DeathFry

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