LeCotteGame XNA Engine v0.10c

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Updated: Mar 3, 2008 by DeathFry
Dev status: Planning Help Icon

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Release Notes

First of all, I'm a day late in the release. Should've done it on Sunday, March 2nd but I was not able to do so. Will do it today, Monday, March 3rd.

Again, an interim release before v0.11

The only change this time was the implementation of a Quaternion Camera, in order to eliminate the Gimbal Lock I ran into when adding roll to the camera. Also cleaned up some of the Camera class' code to make it more readable and easier to use. It seems that since less matrices are involved in the camera's rotation performance improved a somewhat, tiny, little... maybe.

Will upload in the evening!